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Old Jun 24, 2010, 01:28 PM // 13:28   #1
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Default Sword Builds - Need Suggestions

I need help filling in some blanks in sword builds that are made from not using EotN PvE Skills.

Dragon Slash
Dragon Slash
Brawling Headbutt
Optional
"Save Yourselves!"
"For Great Justice!"
Flail
Enraging Charge

Alright. Given FGJ and Enraging Charge you can spam just Dragon Slash for a while. However, what can I do to replace Brawling Headbutt and to fill in that optional that make this build still "optimal?" Or, by removing the PvE EotN skills, do I remove the underlying structure for the build? Back in the day it was Dragon Slash, Sun and Moon Slash and Standing Slash.

100b
Hundred Blades
Whirlwind Attack
Sun and Moon Slash
Optional
Enraging Charge
Flail
"For Great Justice!"
"Save Yourselves!"

Now with this build, it is not so much EotN PvE skills as the question, is this really that effective? Just those two attacks? Or is that why this build is the "Good" section of PvX, and not the "Great" because it relies heavily on support classes? Should I use those optionals for more attacks, if not, then what?
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I am looking for sword builds that are as effective as my Warrior's Endurance Axe build. Is this like comparing apples and oranges? Axe is straight up brute force damage and sword is a little relaxed on the damage, but made up for in utility? I want an effective sword build, and the above listed feel clunky...

Thanks in advanced!
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Old Jun 24, 2010, 02:53 PM // 14:53   #2
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From my experience (don't play warrior much tbh) 100 blades is superior if you have access to buffs. Strength of Honor, Splinter weapon, Mark of Pain etc. My Warrior tends to run 100 blades with heroes that have those melee buffs.

If you are doing pugs then Dragon Slash might be the best choice (unless people in the party bring buffs). With Dragon Slash you have the nice single target damage and also have the defensive spammable SY!

So to summarise in my opinion:

If SOH, Mark of Pain, Splinter is available-> 100b
If you don't have access to these buffs-> Dragon Slash.

I'm no expert so those that play warrior as their main might have a different view.
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Old Jun 24, 2010, 05:10 PM // 17:10   #3
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For the DS build, there's always enduring harmony.
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Old Jun 24, 2010, 05:28 PM // 17:28   #4
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Instead of Brawling Headbutt you could use Sun and Moon Slash. That's what I use sometimes.
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Old Jun 24, 2010, 08:41 PM // 20:41   #5
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In the dragonslash build, I would replace brawling headbutt with sun and moon slash and in the optional take enduring harmony.

On its own I personally think the 100b build is rather weak, without Mark of Pain, splinter weapon and some form or balling enemies. The damage from 100b can trigger mark pain it can often super nuke big mobs when combined with whirlwind attack.

They way you compared axes and swords pretty much sums it all up. Dragonslash is about the best way for a sword warrior to achieve decent dps, without having to rely too much on support classes.
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Old Jun 24, 2010, 10:14 PM // 22:14   #6
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Quote:
Originally Posted by Ginger Hunter View Post
In the dragonslash build, I would replace brawling headbutt with sun and moon slash and in the optional take enduring harmony.

On its own I personally think the 100b build is rather weak, without Mark of Pain, splinter weapon and some form or balling enemies. The damage from 100b can trigger mark pain it can often super nuke big mobs when combined with whirlwind attack.

They way you compared axes and swords pretty much sums it all up. Dragonslash is about the best way for a sword warrior to achieve decent dps, without having to rely too much on support classes.
Weak argument, melee damage isn't that great on its own.

It's all the buffs that make melee damage so strong in PvE.

So to argue that 100b sucks without buffs is a useless statement.
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Old Jun 25, 2010, 02:19 AM // 02:19   #7
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u need enduring harmony on ur d-slash build
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Old Jun 26, 2010, 05:26 AM // 05:26   #8
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Just saying that dragon slash build has 7 skills XD

And enduring harmony is a nice addition to it if you wanted, i personally dont run it, because there isnt really a need, groups shouldnt last longer than 20seconds anyways and SY! is a safeguard really your heroes should be able to keep you up without the 100 extra armour.

As others have said, sun and moonslash is a nice addition over brawling headbut. But its up to you. I like the KD from BH so.....

I dislike 100b completly so im not gonna go there.......
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Old Jun 27, 2010, 06:45 AM // 06:45   #9
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Quote:
Originally Posted by Arrogant Bastard View Post
Weak argument, melee damage isn't that great on its own.

It's all the buffs that make melee damage so strong in PvE.

So to argue that 100b sucks without buffs is a useless statement.
Not entirely true. Scythe builds on their own can still deal 75-150 per swing, with AoHM + Scan (I'm assuming we're talking about outside-build buffs). Granted, SW and SoH makes the damage absolutely ludicrous, but the damage is still high.

100B doesn't even suck on its own, really. Provided your build and your playstyle are going in with the expectation of hitting WWA on 6 enemies at a time, you can still spike for a nice chunk of the Health bar. You don't even need a tank to ball, if you know what you're doing.
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Old Jul 02, 2010, 11:24 PM // 23:24   #10
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use the conjure flame, it will boost your dmg
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Old Jul 13, 2010, 02:41 PM // 14:41   #11
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The Dragonslash Build is also known as the God Mode build.

Use a Paragon second profession and add enduring harmony. GFJ lasts 50% longer with this increasing spammability of DS.

This build makes NM laughable and HM a lot easier.

Template Code: OQkTEZKXHyE7qwwaxJGkvaqZHEA

You could also use Dervish secondary and add Aura of Holy Might for up to 32% extra damage. Helps a lot. Adding a of Enchanting mod will increase the duration by 20%.

Template Code: OQoTEZKXHSG8qwwaxJGkvaqZHEA

But the best advice I have is to make a build yourself and play around with skills, attributes and different professions and PvE skills.
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Old Jul 13, 2010, 03:55 PM // 15:55   #12
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Quote:
Originally Posted by Sou1Co11ector View Post
The Dragonslash Build is also known as the God Mode build.

Use a Paragon second profession and add enduring harmony. GFJ lasts 50% longer with this increasing spammability of DS.

This build makes NM laughable and HM a lot easier.

Template Code: OQkTEZKXHyE7qwwaxJGkvaqZHEA

You could also use Dervish secondary and add Aura of Holy Might for up to 32% extra damage. Helps a lot. Adding a of Enchanting mod will increase the duration by 20%.

Template Code: OQoTEZKXHSG8qwwaxJGkvaqZHEA

But the best advice I have is to make a build yourself and play around with skills, attributes and different professions and PvE skills.
errr description of AoHM:
you deal 20...30...32% more damage with your scythe.

How does this go along with Dragon slash?
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Old Jul 21, 2010, 08:17 AM // 08:17   #13
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In my opinion, regarding Sword Warrior in PvE, there are some stuff to take into consideration :

Dragon Slash is best used against powerful single targets so its ideal when you are against small groups of single powerful MOBs.

Hundred Blades is best used when you are against larger groups that tend to stay packed together. Since the skills of that build spread damage to adjacent foes, if the enemy group scatters, the skills will do less damage.

For example, for hunting Charr groups in Dalada Uplands 100b builds are best since Charr groups tend to stay close together, maximizing the effect of such builds. For hunting elementals(like Avalanches) in Drakkar Lake, Dragon Slash builds may prove better.
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Old Jul 26, 2010, 04:04 AM // 04:04   #14
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Where does the knockdown from Brawling Headbutt even come into the SY/DS build? It seems that the goal would be to prep (Enduring Harmony, Enraging Charge and FGJ) and then to keep alternating DS and SY to keep SY up as much as possible. How does the knockdown help/fit in?

(Sorry if this is silly, I'm not the most knowledgeable.)
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Old Jul 26, 2010, 06:40 PM // 18:40   #15
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Brawling headbutt is commonly used with steelfang slash to give DS back more energy, but the knockdown can also be used as an interrupt.
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Old Jul 26, 2010, 10:58 PM // 22:58   #16
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Quote:
Originally Posted by KingCrab View Post
Where does the knockdown from Brawling Headbutt even come into the SY/DS build? It seems that the goal would be to prep (Enduring Harmony, Enraging Charge and FGJ) and then to keep alternating DS and SY to keep SY up as much as possible. How does the knockdown help/fit in?

(Sorry if this is silly, I'm not the most knowledgeable.)
When FGJ is down, you'll need to cycle through BH and SS to gain the extra adrenaline required for DS and SY. With FGJ up you can either ignore them or use BH for KD's when you want them.
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Old Jul 27, 2010, 01:14 AM // 01:14   #17
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BH-autoattack-DS, under FGJ!, makes for a nice single target KD lock. No SY! spam this way but sometimes it's more worthwhile to keep the most powerful foe grounded.
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Old Jul 27, 2010, 08:26 AM // 08:26   #18
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Thanks for the info guys, now I just need to practice my knockdown timing.
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Old Jul 27, 2010, 04:39 PM // 16:39   #19
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Can't comment on 100b since most of the time I don't bother balling/microing an AP/MoP hero.

When I tried DSlash builds, I hated enduring harmony casting time and haven't quite got the hang of flail/enraging charge timing (resulting in getting stuck in flail with mob dead).

So for sword I'm using these:

1. Sever, Gash, Sun and Moon Slash, Whirlwind Attack, SY, Never Rampage Alone, Battle Rage, Comfort Animal

2. Body Blow, Sun and Moon Slash, Brawling Headbutt, Steelfang Slash, SY, Never Rampage Alone, Battle Rage, Comfort Animal

I don't pay attention to SY maintainability much because if my party needs it up 24/7 I figure I've got bigger problems. Advantages over Dslash? No idea, haven't tested if they pump out more damage, but I find them more fun to play.
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Old Jul 27, 2010, 11:08 PM // 23:08   #20
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Enraging Charge
SY!
Frenzy
Rush
For Great Justice!
Sun and Moon Slash
Whirlwind Attack
...either DSlash or 100B goes here

No EotN skills, no Flail. Just fun.
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